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Virtual reality falls
Virtual reality falls







virtual reality falls

Participants were assigned to treadmill training with virtual reality (146), or treadmill training alone (136).

virtual reality falls

Nearly half of all participants (130) had Parkinson's disease, and some (43) had mild cognitive impairment. All participants were aged 60-90, were able to walk at least 5 minutes unassisted, on stable medication, and had reported at least 2 falls in the 6 months before the start of the study. In this trial, researchers analysed data from 282 participants from five clinical sites in Belgium, Israel, Italy, the Netherlands, and the UK between 20. Even without injuries, falls often lead to fear of falling, avoiding leaving the house and depression, which in turn often leads to inactivity, muscle weakness, impaired balance and gait, more falls and more social isolation. Falls can cause injuries, loss of independence, disability, institutionalisation, and death.

virtual reality falls

30% of older adults living in the community, and as many as 60-80% of older adults with mild cognitive impairment, dementia or Parkinson's disease, fall at least once a year. Falls in adults aged 65 and over account for 1-2% of all healthcare expenditure in high-income countries.









Virtual reality falls